Mobile Virtual Reality Lab
The Mobile Virtual Reality Lab (AC2 167) is a $20,000-project funded by FIU’s School of Communication + Journalism. Beginning in summer 2016, this project provides enhanced digital storytelling opportunities for students and citizens of South Florida. Visit eyesontherise.org/virtualeyes.
Production and Storytelling
In 2016-2017, the MVR Lab, in collaboration with eyesontherise.org, is focused on creating stories for South Florida communities that highlight the effects of sea level rise. In addition to initiatives that will produce stories about Coral Gables’ immigrant communities, the lab will produce:
- A VR project that introduces users to the interactive and daily experiences of sea level rise, a story that has since been difficult to tell given the “hidden” nature of rising seas in South Florida
- A VR project that examines the architecture and infrastructure of South Florida related to rising seas to promote public, digital communication about future challenges to our built environment
- A VR project that shows users potential water height in some areas of South Florida due to rising waters if our geography is absent of massive changes to infrastructure
- A social media and advertising campaign (also in VR) to engage audiences with access to low-cost VR opportunities to view and interact with the projects
Research and Scholarship
This lab will help students and citizens express their knowledge in ways that include interacting with virtual reality technologies in trade and professional publications, as well as in faculty-led, refereed articles. Questions for both practice and scholarship that students will explore include:
- To what degree does VR target messages at specific audiences while maintaining a sense of objectivity of the reporting?
- To what degree can VR enter the voice of the storyteller into the reporting as a means of engagement?
- How can journalists and strategic communicators use VR to include graphics and text as data points, perhaps including questions and user comments?
- To what degree does the interjection of self in to VR storytelling guide people to particular messages?
- What ethical and legal challenges exist in the use of the platforms to report and deliver information?
For more information, email Dr. Robert Gutsche at email@example.com.
Initial Faculty Involved in Project
Robert E. Gutsche, Jr., Ph.D. (Team Lead) Journalism + Media
Use will be in creating VR/3D storytelling for eyesontherise.org and will be included in Journalism Capstone, Digital Theories, Visual Storytelling, and Audience Analysis courses
Use will be in Digital Design and/or Digital Practice for Strategic Communication and in collaboration with graduate students in the Miami Ad School program through Trends in Graphic Design
Journalism + Media
Use will be in Multimedia Production II and Digital Media Studies Capstone course to produce projects on a variety of topics
Juliet Pinto, Ph.D.
Journalism + Media
Use will be in the continued establishment of FIU’s Biscayne Bay Campus and SCJ as a center for sea level rise communication and environmental study.
We share this list for others interested in creating their own space.
2 MacBook Pros
360 Heroes kit, including 10-GoPro mount and management and stitching software
360 Heroes underwater mount
Samsung Gear 360 Spherical VR Camera
2 Samsung VR headsets
2 Samsung Galaxy S6 phones
5 cardboard viewers
10 GoPro Hero 4s
GoPro universal smart remote
GoPro rechargeable batteries and chargers
Kolor Autopano Video Pro 2
Adobe Creative Cloud
7 conductivity water sensors
Sennheiser mics kit
Samsung 40-inch TV and wall mount
4TB external drive
2 Lexar multicard readers and 10 memory cards
Aluratek USB charger
Pelican hard case for fieldwork
2 Manfrotto monopods
AquaPod mini monopod
Physical Space and Facilities Needs
170-square-foot editing bay
4 Balt stackable chairs
4 Balt editing chairs
2 16-inch deep folding tables
Floor lamp and floor fan
Wire shelving and organizational bins
Supplies for marketing and branding
Alterations for rekeying door locks